I've noticed that there are certain games that I keep playing even after playing them before. I believe it's a combination of what I can see and what I can do in these games that makes me come back to them.
Since it's on my mind, I'll use the example of Grand Theft Auto: Episodes from Liberty City (a great deal for an M-rated game). You can do so many things, like doing a 360 (or 720) rotation on a motorcycle, fly around on a military helicopter, and just crash into things with a vehicle. While flying or even driving around, you can appreciate the realistic splendor of Liberty City, though some graphics may take a while to load.
Another game I appreciate is Super Mario Galaxy 2. This one greatly improves on its predecessor by making things quicker, such as not having to go to domes. When it comes to what Mario can do, it's the same Mario 64 formula with the star spin. It's engaging, and the obstacles are varied. In every galaxy, you find launch stars, and that's where the "what I can see" aspect shines. It's exhilarating to see Mario blast off from planet to planet at 100 miles/hour.
Sunday, December 12, 2010
Wednesday, December 8, 2010
Pokemon HeartGold Hard Mode Run: Ecruteak City to Route 40
It's been a weeks since I posted here and a week since I even played. There was a Rocket goon with a Zubat, I think. The rival did his thing and got beaten. I let the legendary dogs out. (woo, woo, woo woo)
Morty's gym trainers were as anoying as he was. I retried the fight against him 4 times. I then realized that his Gengar's attacks were only Shadow Ball (Kenya the Fearow is immune to that) and Sucker Punch (with 5 PP).
I caught a Growlithe that I named GIR (from Invader Zim) and used it against the bug catching contest a couple of times. I caught a Krabby (named Mrs. Krabs) in Olivine City.
Morty's gym trainers were as anoying as he was. I retried the fight against him 4 times. I then realized that his Gengar's attacks were only Shadow Ball (Kenya the Fearow is immune to that) and Sucker Punch (with 5 PP).
I caught a Growlithe that I named GIR (from Invader Zim) and used it against the bug catching contest a couple of times. I caught a Krabby (named Mrs. Krabs) in Olivine City.
Friday, November 26, 2010
Pokemon HeartGold Hard Mode Run: Ilex Forest to Route 36
Ilex Forest was the same old stuff, except the headbutt guy became a tutor instead of a TM giver (headbutt for Stoner and Madison, then). At Route 34, I put my Caterpie (Harvey) and Zubat (Nightwit) in the daycare.
At Goldenrod, I renamed my Ghastly as Frank as a reference to the Pokemon Gold Let's Play kuposan3 (YouTube channel) put up. The Underground gave some experience and a haircut for my just-hatched Togepi (named Todd). After getting the Radio Card, I plow through the Gym and prepare for Whitney.
Whitney was a serious problem, as usual. Stoner got crushed (RESTART). Somehow, her Miltank could stomp Frank and crushed Madison (RESTART). The third time went well; however, I don't remember it much.
Route 35 was the same old. Since it was Thanksgiving, I went to the Bug-Catching Contest and caught a Pinsir. I failed to catch Sudowoodo, though. Stinking tree monster kept kicking my team and wouldn't stay in a Pokeball.
By the way, I'm not having a lot of continuity with the titles. Meh.
At Goldenrod, I renamed my Ghastly as Frank as a reference to the Pokemon Gold Let's Play kuposan3 (YouTube channel) put up. The Underground gave some experience and a haircut for my just-hatched Togepi (named Todd). After getting the Radio Card, I plow through the Gym and prepare for Whitney.
Whitney was a serious problem, as usual. Stoner got crushed (RESTART). Somehow, her Miltank could stomp Frank and crushed Madison (RESTART). The third time went well; however, I don't remember it much.
Route 35 was the same old. Since it was Thanksgiving, I went to the Bug-Catching Contest and caught a Pinsir. I failed to catch Sudowoodo, though. Stinking tree monster kept kicking my team and wouldn't stay in a Pokeball.
By the way, I'm not having a lot of continuity with the titles. Meh.
Saturday, November 20, 2010
Scott Pilgrim: The Game, The Movie
(The title is a reference to I Wanna Be The Guy: The Movie, The Game.)
I just saw Scott Pilgrim Versus the World, and I counted some of the references. I counted around 12 The Legend of Zelda: A Link to the Past references. The most notable of course is the great fairy theme. I also counted a Super Mario All-Stars sound effect (and another reference if you count fireballs).
And since I'm typing about this movie, I'll state that the ending is too predictable. On a 10-scale of hotness, I'd put Ramona at 7 and Knives at 6. Still, Knives has great chemistry, so I think it evens out. In the end, the whole thing was a video game cliche...a well-done video game cliche.
I just saw Scott Pilgrim Versus the World, and I counted some of the references. I counted around 12 The Legend of Zelda: A Link to the Past references. The most notable of course is the great fairy theme. I also counted a Super Mario All-Stars sound effect (and another reference if you count fireballs).
And since I'm typing about this movie, I'll state that the ending is too predictable. On a 10-scale of hotness, I'd put Ramona at 7 and Knives at 6. Still, Knives has great chemistry, so I think it evens out. In the end, the whole thing was a video game cliche...a well-done video game cliche.
Pokemon HeartGold Hard Mode: Part 3 (Union Cave to Azalea Town)
I don't remember much about Union Cave and the Slowpoke Well since it's been weeks since I played this game. I caught a Zubat in the well and mopped up the place.
Tonight, I beat the gym. The trainers were the same as ever, and I got most of my team (except for Bob) up to level 16. Bugsy wasn't too much of a problem, but I lost my two Rattatas to his U-turning Scyther. My other Pokemon took that attack well, though. Madison paralyzed it with thundershock and Stoner beat it with Rock Throw.
The rival was an easy fight. Peeves spammed Lick on his Ghastly and cursed his loud Zubat. Stoner, still tired from the Bugsy fight, beat his Quilava despite Smokescreens.
Tonight, I beat the gym. The trainers were the same as ever, and I got most of my team (except for Bob) up to level 16. Bugsy wasn't too much of a problem, but I lost my two Rattatas to his U-turning Scyther. My other Pokemon took that attack well, though. Madison paralyzed it with thundershock and Stoner beat it with Rock Throw.
The rival was an easy fight. Peeves spammed Lick on his Ghastly and cursed his loud Zubat. Stoner, still tired from the Bugsy fight, beat his Quilava despite Smokescreens.
Monday, November 8, 2010
Nostalgia Generation
According to www.gamefaqs.com, there are only a few 2D action platformer games on the Gamecube (Donkey Kong Jungle Beat, Megaman Anniversary Collection, and some Japan-only titles). Speaking of that collection, you can get it online for around $15 (sounds like a great Christmas gift!) instead of spending five-hundreds of Wii points on downloads. The Gamecube also has over 70 3D action platformer games. The Nintendo 64 has a similar number of Platformers, but half as many in 3D due to how new it was.
As for the Wii, the successor to the Gamecube with improved graphics and processing, there will be over 140 2D Platformers (mostly from the Virtual Console) and around 50 3D Platformers by the end of this year.
Now, this drastic change isn't much of a danger since Mario still has a monopoly on platformer purchases and has one leg in both kinds. Still, interesting factors must have come in to this situation for the 2D shift.
The Wii Virtual Console had its most popular titles released in 2007. After that, downloadable games such as the Lost Winds games, Cave Story, and (in the near future) Super Meat Boy went on WiiWare while on-disc games including Super Paper Mario, Wario Land: Shake It!, and New Super Mario Bros Wii came out (chronologically). It's disappointing to not find adventurous 3D games like Super Mario Sunshine coming out these days. At least the 3DS will bring portable systems closer to the hills, skyscrapers, and seas we have loved in 3D games as "retro" becomes the new "neo."
As for the Wii, the successor to the Gamecube with improved graphics and processing, there will be over 140 2D Platformers (mostly from the Virtual Console) and around 50 3D Platformers by the end of this year.
Now, this drastic change isn't much of a danger since Mario still has a monopoly on platformer purchases and has one leg in both kinds. Still, interesting factors must have come in to this situation for the 2D shift.
The Wii Virtual Console had its most popular titles released in 2007. After that, downloadable games such as the Lost Winds games, Cave Story, and (in the near future) Super Meat Boy went on WiiWare while on-disc games including Super Paper Mario, Wario Land: Shake It!, and New Super Mario Bros Wii came out (chronologically). It's disappointing to not find adventurous 3D games like Super Mario Sunshine coming out these days. At least the 3DS will bring portable systems closer to the hills, skyscrapers, and seas we have loved in 3D games as "retro" becomes the new "neo."
Sunday, October 24, 2010
Pokemon HeartGold Hard Mode (2:15 from Violet City to Union Cave) SHINY STORY INCLUDED
NOTE: I'm calling this "Hard Mode" because that's the more known name. Also, title things are the way that the material covered in this post stops as I enter Union Cave, as did the last post with Violet City.
So, I start up in the afternoon and remember that Ghastly doesn't show up in Sprout Tower until the sun is fully set. So, I go in there at 8 and grab a Ghastly that I name "Peeves." I'll probably give him a better name later.
The next night, I catch a Mareep in Route 32 and name her Madison. With thundershock, she greatly helps Bob with Sprout Tower and Stoner with the Violet Gym. At level 12, Madison destroyed Falkner by spamming thundershock. I kid you not. His poor Pidgeotto got paralyzed and couldn't roost in time. I then got the egg from the guy in the mart (as I was forced to).
The next day, I train Peeves in Route 31 (Caterpies are the best grinding tools). All of a sudden, BAM! An orange shiny Metapod shows up. At that point, Ghastly had 6 licks left, which I used up, getting the Metapod to half health and paralyzed. Like a fool who forgets his other Pokemon, I use my one and only Pokeball and fail. I search the area for the Metapod I lost after getting 10 Pokeballs (that come with an extra Primier Ball), but it's not there.
I still got Peeves to level 10, though. I'll miss you, orange Metapod...
Route 32 goes down as it always did: slowly. Trainer Pokemon: Rattata, Zubat, both Nidorans, Wooper, Goldeen and a pair of Poliwags (freshly caught!). I go to Union Cave and find...A FREAKING RATTATA!
So, I start up in the afternoon and remember that Ghastly doesn't show up in Sprout Tower until the sun is fully set. So, I go in there at 8 and grab a Ghastly that I name "Peeves." I'll probably give him a better name later.
The next night, I catch a Mareep in Route 32 and name her Madison. With thundershock, she greatly helps Bob with Sprout Tower and Stoner with the Violet Gym. At level 12, Madison destroyed Falkner by spamming thundershock. I kid you not. His poor Pidgeotto got paralyzed and couldn't roost in time. I then got the egg from the guy in the mart (as I was forced to).
The next day, I train Peeves in Route 31 (Caterpies are the best grinding tools). All of a sudden, BAM! An orange shiny Metapod shows up. At that point, Ghastly had 6 licks left, which I used up, getting the Metapod to half health and paralyzed. Like a fool who forgets his other Pokemon, I use my one and only Pokeball and fail. I search the area for the Metapod I lost after getting 10 Pokeballs (that come with an extra Primier Ball), but it's not there.
I still got Peeves to level 10, though. I'll miss you, orange Metapod...
Route 32 goes down as it always did: slowly. Trainer Pokemon: Rattata, Zubat, both Nidorans, Wooper, Goldeen and a pair of Poliwags (freshly caught!). I go to Union Cave and find...A FREAKING RATTATA!
Tuesday, October 19, 2010
Pokemon HeartGold Nuzlocke Run (40 minutes from New Bark to Violet)
See http://www.smogon.com/forums/showthread.php?t=68998 . It has the rules regarding this challenge run (moot's rules since I like using healing items) and a link to the original Nuzlocke comics.
I begin my adventure by plowing through the tutorial stuff with Bob, the Chikorita (a reference to my Silver Let's Play on the Youtube channel Xdude490). Bob gets to level 7 before wiping out the Rival (who I will name Rival because I gave him a random gibberish name in-game). Once I get Pokeballs from Lyra after her EXCITING tutorial, I run to Route 46 to find...a level 2 Spearow! I name it Steve and save and turn off the game.
When on the toilet one night, I pick up the game to start training Steve. A weak Spinarak poisons it, making me panic. Then I remember poison fades away (good thing too, since the world has thousands of steps while every 4 hurts Steve). With confidence, I send it out against a Rattata (another battle in Route 30) that keeps using tail whip. I beg for it not to attack, but it takes Steve down with a tackle. With my confidence crushed, I run through the route as Bob gets to level 9.
In Route 31, I find something awesome...actually no, a Rattata. I name it STUPIDrat (another reference to my Silver LP) and go to Dark Cave looking for something useful. My luck turned out well for me there, so I found a Geodude that I named Stoner. After avoiding a bug trainer, I get a useless thing from Lyra and take one step into Violet City.
I begin my adventure by plowing through the tutorial stuff with Bob, the Chikorita (a reference to my Silver Let's Play on the Youtube channel Xdude490). Bob gets to level 7 before wiping out the Rival (who I will name Rival because I gave him a random gibberish name in-game). Once I get Pokeballs from Lyra after her EXCITING tutorial, I run to Route 46 to find...a level 2 Spearow! I name it Steve and save and turn off the game.
When on the toilet one night, I pick up the game to start training Steve. A weak Spinarak poisons it, making me panic. Then I remember poison fades away (good thing too, since the world has thousands of steps while every 4 hurts Steve). With confidence, I send it out against a Rattata (another battle in Route 30) that keeps using tail whip. I beg for it not to attack, but it takes Steve down with a tackle. With my confidence crushed, I run through the route as Bob gets to level 9.
In Route 31, I find something awesome...actually no, a Rattata. I name it STUPIDrat (another reference to my Silver LP) and go to Dark Cave looking for something useful. My luck turned out well for me there, so I found a Geodude that I named Stoner. After avoiding a bug trainer, I get a useless thing from Lyra and take one step into Violet City.
Thursday, September 30, 2010
I Have an e-Dream
I have an e-Dream (or a dream online, or some stupid reference), that a few years from now, technology will be awesome.
Nintendo will realize the potential of all the people who hack their old (and sometimes new) games and make these people use good level makers to make downloadable content. The content will be available online and come yearly in "level bunches" or something along those lines. Each "bunch" will cost the equivalent of $3 (thus each will rake in a million dollars-worth of revenue, of which a few ten thousands can be allotted to the level designers), so buying the games will be like eating chips ($50 for a 2D Mario game? Already got one, don't want to bother.)
Okay, you know what? I don't feel like typing any more tonight. I just think the above paragraph is a damn good idea. Also, it would be nice if computers and game consoles joined forces to stand as the grand home technology as iDoEverythingYouWantMeToAndMore's are bought like candy.
Nintendo will realize the potential of all the people who hack their old (and sometimes new) games and make these people use good level makers to make downloadable content. The content will be available online and come yearly in "level bunches" or something along those lines. Each "bunch" will cost the equivalent of $3 (thus each will rake in a million dollars-worth of revenue, of which a few ten thousands can be allotted to the level designers), so buying the games will be like eating chips ($50 for a 2D Mario game? Already got one, don't want to bother.)
Okay, you know what? I don't feel like typing any more tonight. I just think the above paragraph is a damn good idea. Also, it would be nice if computers and game consoles joined forces to stand as the grand home technology as iDoEverythingYouWantMeToAndMore's are bought like candy.
Sunday, September 5, 2010
On Humor
Often when I ponder the source of my chuckles and laughs and why they cause me to have such a reaction. As far as I conclude, humor's source is the ridiculous nature of the humorous statement.
Sarcasm (as a derivative of irony) is used when someone wants to make a statement that they truly oppose. For example, TheAmazingAtheist (a hilarious YouTube channel) made a speech promoting child beating in his latest video "Child Trauma = WIN." However, he understands how real care works better in raising chivalrous children than using fear (he even said that his video was for comedic purposes only). The irony/sarcasm in the situation of him making the speech causes laughter.
Puns connect two words or phrases by how they sound, despite any differences between what the words mean. The phrase "Orange you glad I didn't say banana?" connects the noun "orange" with the word "aren't," but since the words are completely different in meaning, it is ridiculous to connect them for any reason other than vocalization. In Biblical (from what I heard) text, Jesus Christ tells his disciples, who were fishermen, to be "fishers of men." "Fishermen" and "fishers of men" have greatly different meanings, so connecting those phrases seems ridiculous and can be laughed at for that reason.
I could give more examples of humor, but I'm tired. Good night.
Sarcasm (as a derivative of irony) is used when someone wants to make a statement that they truly oppose. For example, TheAmazingAtheist (a hilarious YouTube channel) made a speech promoting child beating in his latest video "Child Trauma = WIN." However, he understands how real care works better in raising chivalrous children than using fear (he even said that his video was for comedic purposes only). The irony/sarcasm in the situation of him making the speech causes laughter.
Puns connect two words or phrases by how they sound, despite any differences between what the words mean. The phrase "Orange you glad I didn't say banana?" connects the noun "orange" with the word "aren't," but since the words are completely different in meaning, it is ridiculous to connect them for any reason other than vocalization. In Biblical (from what I heard) text, Jesus Christ tells his disciples, who were fishermen, to be "fishers of men." "Fishermen" and "fishers of men" have greatly different meanings, so connecting those phrases seems ridiculous and can be laughed at for that reason.
I could give more examples of humor, but I'm tired. Good night.
Thursday, September 2, 2010
Playstation 3 Blows Xbox 360 Out of the Water
Why am I complaining? Because I have an Xbox 360 with about 10 games, and I'M FUCKING BORED WITH IT. The memory is hardly more than half a gigabyte, I had to buy internet capabilities for $50, backwards compatability costs $130 (hard drive), and the internet (plus any worthwhile downloads) costs tens of dollars per year! Luckily, I didn't get the hard drive or Live.
Luckily it is because I noticed the Playstation 3. The lowest-memory model out now (120 GB? big enough for me) is $300, BUT it has free wireless internet that doesn't require some add-on, LittleBigPlanet (level editor in game, I think), a Ratchet and Clank game, and the fact that I'm getting Modern Warfare: Black Ops and some other game by returning Dragon Age: Origins (not the best game) makes it worth it.
All I need to do is convince my dad to pay the $300 and sell the 360 stuff...
Luckily it is because I noticed the Playstation 3. The lowest-memory model out now (120 GB? big enough for me) is $300, BUT it has free wireless internet that doesn't require some add-on, LittleBigPlanet (level editor in game, I think), a Ratchet and Clank game, and the fact that I'm getting Modern Warfare: Black Ops and some other game by returning Dragon Age: Origins (not the best game) makes it worth it.
All I need to do is convince my dad to pay the $300 and sell the 360 stuff...
Sunday, August 15, 2010
Recalling Super Mario Galaxy 1 and 2
I never dreamed of there being a sequel to Super Mario Galaxy when I saw the trailer on December 2007, but that's not the point of this post. The point is recalling which of the missions (with the names and stars) are unique in both games separately.
In Super Mario Galaxy 1, all major galaxies have three distinct missions, though some aren't always unique. All the major galaxies have 3 unique missions that have unexplored or new areas. These 15 (yeah, count them. same number as the number of Courses in Mario 64) with about 3 unique missions each make 43 unique missions (I count the Sea Slide as only 1). Each small (1 or 2 stars) galaxy counts as 1 unique mission, making 26 unique missions. Now I'll count some secret stars as halved unique missions. These secret areas are in the Battlerock, Space Junk, Beach Bowl, Ghostly, Freezeflame, Dusty Dune (2 in this one, 1 in the others), Toy Time, Sea Slide, Melty Molten, and Deep Dark galaxies.
Adding them up, 43 + 26 + 6 = 75. The other missions are all just doing the same thing again.
In Super Mario Galaxy 2, all galaxies have one or two absolutely unique missions. Galaxies with one are 4 in World 1, 6 in World 2, 4 in World 3, 4 in World 4, 4 in World 5, 6 in World 6, and 4 in World S (I'm never counting Super Mario Galaxy ripoffs). That makes 32. Then the galaxies with two absolutely unique missions add up to 20 unique missions. I'll count the secret stars in these galaxies as halved unique missions: Fluffy Bluff, Rightside Down, Puzzle Plank, Hightail Falls, Cosmic Cove, Cloudy Court, Freezy Flake, Bowser Jr.'s Boom Bunker (for a dark matter area in the daredevil run), Clockwork Ruins, and Battle Belt galaxies.
Adding them up, 32 + 20 + 5 = 57. That's not as good as Super Mario Galaxy 1, and 57 is not even half of the 122 non-green stars.
In Super Mario Galaxy 1, all major galaxies have three distinct missions, though some aren't always unique. All the major galaxies have 3 unique missions that have unexplored or new areas. These 15 (yeah, count them. same number as the number of Courses in Mario 64) with about 3 unique missions each make 43 unique missions (I count the Sea Slide as only 1). Each small (1 or 2 stars) galaxy counts as 1 unique mission, making 26 unique missions. Now I'll count some secret stars as halved unique missions. These secret areas are in the Battlerock, Space Junk, Beach Bowl, Ghostly, Freezeflame, Dusty Dune (2 in this one, 1 in the others), Toy Time, Sea Slide, Melty Molten, and Deep Dark galaxies.
Adding them up, 43 + 26 + 6 = 75. The other missions are all just doing the same thing again.
In Super Mario Galaxy 2, all galaxies have one or two absolutely unique missions. Galaxies with one are 4 in World 1, 6 in World 2, 4 in World 3, 4 in World 4, 4 in World 5, 6 in World 6, and 4 in World S (I'm never counting Super Mario Galaxy ripoffs). That makes 32. Then the galaxies with two absolutely unique missions add up to 20 unique missions. I'll count the secret stars in these galaxies as halved unique missions: Fluffy Bluff, Rightside Down, Puzzle Plank, Hightail Falls, Cosmic Cove, Cloudy Court, Freezy Flake, Bowser Jr.'s Boom Bunker (for a dark matter area in the daredevil run), Clockwork Ruins, and Battle Belt galaxies.
Adding them up, 32 + 20 + 5 = 57. That's not as good as Super Mario Galaxy 1, and 57 is not even half of the 122 non-green stars.
Friday, July 23, 2010
Video Games Are Like Dinner
On the topic of video games and blogs, I will give URL shout-outs to two blogs that inspired me to start one:
http://www.freewebs.com/bikdiponabus/
http://www.waluigious.com/
Check them out for they be awesome.
Now for the real topic: video games are like dinner. During my daily set of random cognitive thinking, I compared video games to parts of a meal in my head. No game is perfect, but they all have some degree of excitement and a random factor. In list format, I will list the types of games by these two factors. I am no expert and will not post images because I don't know how and don't feel like it.
1. Potatoes - Average Games
These are too countless to... count. They are the games that you randomly get as gifts and play for a few hours and then stop. When I eat a meal, I rarely finish my potatoes because they're so simple and boring. Excitement: medium.
2. Meat - Long Games
Most of these are RPGs, video games that involve doing easy, single-button tasks for tens of hours with the occasional puzzle. At first, these are exciting, but they usually drag on when you realize you've been doing the same thing over and over again. When eating meat (not best-quality), you enjoy the softness and flavor, but then you notice the fat or difficult-to-eat parts and take a minute for one bite. Excitement: strong at first, steadily decreases.
3. Vegetables - Educational Games
These are boring, yet somehow good for you. Just as parents tell their children "eat your veggies," they say "play the Mr. Math game," and for a good reason. Excitement: low.
4. Candy/Dessert - Action Games
Examples of these games are very popular. Whether shooting *insert enemy here* or otherwise attacking *insert enemy here* or solving *insert puzzle here*, you are always doing something or moving around for a few minutes to go do something. However, these games can lead to some degree of obsession, which leads the player into doing the same tasks repetitively. Thanks to these games, you're reading this. Excitement: strong until some point, then decreases quickly.
Again, I am no expert. This has been a random rambling by the man behind the YouTube channel http://www.youtube.com/user/MrXman49O .
http://www.freewebs.com/bikdiponabus/
http://www.waluigious.com/
Check them out for they be awesome.
Now for the real topic: video games are like dinner. During my daily set of random cognitive thinking, I compared video games to parts of a meal in my head. No game is perfect, but they all have some degree of excitement and a random factor. In list format, I will list the types of games by these two factors. I am no expert and will not post images because I don't know how and don't feel like it.
1. Potatoes - Average Games
These are too countless to... count. They are the games that you randomly get as gifts and play for a few hours and then stop. When I eat a meal, I rarely finish my potatoes because they're so simple and boring. Excitement: medium.
2. Meat - Long Games
Most of these are RPGs, video games that involve doing easy, single-button tasks for tens of hours with the occasional puzzle. At first, these are exciting, but they usually drag on when you realize you've been doing the same thing over and over again. When eating meat (not best-quality), you enjoy the softness and flavor, but then you notice the fat or difficult-to-eat parts and take a minute for one bite. Excitement: strong at first, steadily decreases.
3. Vegetables - Educational Games
These are boring, yet somehow good for you. Just as parents tell their children "eat your veggies," they say "play the Mr. Math game," and for a good reason. Excitement: low.
4. Candy/Dessert - Action Games
Examples of these games are very popular. Whether shooting *insert enemy here* or otherwise attacking *insert enemy here* or solving *insert puzzle here*, you are always doing something or moving around for a few minutes to go do something. However, these games can lead to some degree of obsession, which leads the player into doing the same tasks repetitively. Thanks to these games, you're reading this. Excitement: strong until some point, then decreases quickly.
Again, I am no expert. This has been a random rambling by the man behind the YouTube channel http://www.youtube.com/user/MrXman49O .
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